![]() With procedural-generation and randomness, it’s inevitable that you’ll die in Out There. ![]() Otherwise, you need to skip your way as far across the universe as possible while being as efficient as possible in hopes of avoiding a terrible death. Individual planets don’t matter unless they have something you need. Although it might look like a game about space exploration, it really isn’t. Part of what makes Out There unique is how it doesn’t play like anything else. This is true, but this variety also did something more for me: It made me stick with Out There long enough to really develop a feel for the game, and now I can’t stop playing it. I guess I was hoping that this new content would somehow make the randomness I experienced before at least feel more varied. This update also features some new visual polish and more varied planet locations. ![]()
0 Comments
Leave a Reply. |